Cyberplant 2077 is an Idle Clicker made for the ADVA Game Jam 2023.

The theme of the gamejam was "Plantas Cibernéticas".


---------------------------------------------------------


Game by Daniel Chernov

Music by Los Pitutos

"Ay Amor!"

"Abrázame"

"Corazón"

"No Tiene Caso"

"Algo en Común"

"Mis Lágrimas"

"No!"

"Para que no me olvides"

"Ven Ven Ven"

"Mate y Cumbia"

Icons from Flaticon


---------------------------------------------------------


StatusReleased
PlatformsWindows, Android, HTML5
Rating
Rated 3.6 out of 5 stars
(16 total ratings)
AuthorresacaGames
Tags2D, Casual, Clicker, Cyberpunk, Idle, Incremental, Indie, Minimalist, Mouse only, Short

Download

Download
Cyberplant 2077.zip 68 MB
Download
Cyberplant 2077.apk 64 MB

Install instructions

Unzip the folder and run Cyberplant 2077.exe

Development log

Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

Okay so i have to say the gampeplay is pretty original with this type of tree growing, graphics are simple but pretty good ! And the music <3

Good job !

(+1)

Broo the music is such a vibe lmao loved the game ngl good job

(3 edits) (+3)(-1)

Ok, first, don't listen to Altael and the comment about the music. Fuck that guy. The music is DOPE. Don't change it.

Second, the visuals are pretty nice. They're simple, but pleasing.

Edit: Been playing about 20 minutes. The game is nice, but I'm not sure what the end game is here. I wish there was more, maybe a prestige system with more unlocks and different plant types maybe?

All in all, good game. I just wish there was more.

Edit 2: Also, more music. That playlist slapped so maybe more music by that same group or maybe of that genre?

(+1)

Thank you so much for the comment!!! I love the music as well, I also know it's not everyone's cup of tea, so I can balance the critique.

About the game: I tried making it last around 10-30 minutes. It is for a gamejam and the first clicker I make, so balancing was very hard and keeping it small helped a lot. For the future I would love to have a prestige system. Maybe for the next idle clicker 💪

(+1)

Cute little short clicker/idler. 

But - confusing when you purchase some upgrades and suddenly you generate less due to some hidden cost-increases? (I'm assuming)

(+1)

Thanks for playing!!!!

Yeah the cost upscaling has shown to be the most confusing and offputing part. It's dependent of the total amount of clicks and has no UI showing the progress, so you'll suddenly get a cost update with no warning or reason behind it.

Welp. things to check after the jam I guess 😋

Glad you liked it nevertheless!!

(-6)

The game is nice, but you clearly spent more time on visuals than actual gameplay. Next time try not to use first latinos music you step into in your playlist, it's incredibly offputing. And... i don't really see how this is connected to cyberpunk theme, cuz its basically cannabis growing. 

(+2)(-1)

"Next time try not to use first latinos music you step into in your playlist, it's incredibly offputing."

What are you on about? The music is dope. Not everything has to be american music. 

(+1)
i love this game. fun gameplay and relaxing music👍


(+1)

Thank you so much!!!! 😍

Ok I maxed out all the upgrades. Now what? Is that all?

That's it, didn't manage to put a "congrats" sign after buying everything because of time, but the idea was for the game to stay on the short side of things if possible.

I'm so glad you played it until the end tho, thank you!!!! ❤

(+3)

I love the music.

(+1)

Good Idle game!

Thanks for the video!!!!!! 🥰

(+1)

your resources cant keep up with clickers 

Yeah resources were hard to balance. Depending on initial moves they can be a non issue or ruin the game... 😔

(1 edit) (+1)

I think there's a bug. When your resource gauges get low, multiples of each of the water/power/light (like 3-4 of each) will be consumed, but only give you 1 point.


Edit: Wait, it seems that's a mechanic? That really needs to be explained, at minimum.

does not make any sense, does it?

It is sadly a mechanic. The resource cost per click gets higher after some clicking thresholds.

At some point I wanted to add some kind of bar measuring how long until the cost goes up but didn't manage in time for the jam, so now suddenly you'll be playing and prices go to hell in a second and consume all your resources... 🤷‍♀️

(+1)

I think there is an error appearing on my web-version (Chrome) -> I get 1 every few seconds, but it deducts so much from energy/light/water...it does not add up...